How to Create a Simple Mini-Game with Python – Beginner’s Guide
Introduction
Ever wanted to create your own video game? Python makes it easy! In this tutorial, we’ll build a simple mini-game using Pygame, a beginner-friendly library for game development. By the end of this guide, you’ll have a working game and the skills to improve it!
What You’ll Learn:
- Setting up Python & Pygame
- Writing game logic
- Creating animations & interactions
- Running your first Python game
Let’s get started!
Step 1: Install Python & Pygame
First, install Python if you haven’t already. Download it from python.org. Then, install Pygame using the following command:
pip install pygame
Step 2: Setting Up the Game Window 🖥️
Let’s create a simple game where a player controls a paddle to catch a falling ball.
Code to Set Up Game Window:
import pygame
# Initialize Pygame
pygame.init()
# Game Window Dimensions
WIDTH, HEIGHT = 600, 400
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption(“Catch the Ball Game“)
# Colors
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
BLUE = (0, 0, 255)
Step 3: Add Game Elements
Now, let’s add the player’s paddle and the falling ball.
# Paddle properties
paddle_width = 100
paddle_height = 10
paddle_x = WIDTH // 2 – paddle_width // 2
paddle_y = HEIGHT – 30
paddle_speed = 5
# Ball properties
ball_size = 20
ball_x = WIDTH // 2
ball_y = 0
ball_speed = 3
Step 4: Game Loop – Adding Movement
We need a game loop to handle user input and move the ball.
running = True
while running:
pygame.time.delay (30) # Control game speed
for event in pygame.event.get ():
if event.type == pygame.QUIT:
running = False
# Get key presses
keys = pygame.key.get_pressed()
if keys [pygame.K_LEFT] and paddle_x > 0:
paddle_x -= paddle_speed
if keys [pygame.K_RIGHT] and paddle_x < WIDTH – paddle_width:
paddle_x += paddle_speed
# Move the ball
ball_y += ball_speed
# Reset ball if missed
if ball_y > HEIGHT:
ball_y = 0
ball_x = pygame.mouse.get_pos ()[0] # Random position
# Draw everything
screen.fill (BLACK)
pygame.draw.rect (screen, BLUE, (paddle_x, paddle_y, paddle_width, paddle_height))
pygame.draw.ellipse (screen, WHITE, (ball_x, ball_y, ball_size, ball_size))
pygame.display.update()
pygame.quit()
Step 5: Add a Scoring System
Let’s add a score system when the player catches the ball!
# Score counter
score = 0
font = pygame.font.Font(None, 36)
# Collision detection
if ball_y + ball_size >= paddle_y and paddle_x < ball_x < paddle_x + paddle_width:
score += 1
ball_y = 0
ball_x = pygame.mouse.get_pos()[0]
# Display score
score_text = font.render(f”Score: {score}”, True, WHITE)
screen.blit (score_text, (10, 10))
Step 6: Running Your Game
Save your file as catch_the_ball.py
and run it using:
python catch_the_ball.py
Step 7: Improve Your Game
Want to make your game more exciting? Try these improvements:
✔ Add sound effects using pygame.mixer
✔ Increase ball speed as the score goes up
✔ Display Game Over message when the player misses too many times
✔ Change colors & graphics for better visuals
Game development is all about experimenting and having fun!
Conclusion
Congrats! You’ve built a mini-game in Python from scratch. This is just the beginning—try modifying the code to make it your own.
What’s next? Learn more about:
-
Advanced Pygame features (animations, levels, AI)
-
Other beginner-friendly Python projects
Did you enjoy this tutorial? Share your thoughts in the comments below! 👇😊